APPLICATION OF LEARNING TO STUDENTS USING THE PQ (QUIZ GAME) METHOD

Authors

  • Mawar Maharani Elementary School Teacher Education Department, State University of Gorontalo
  • Sulastriana J.Sapondan Elementary School Teacher Education Department, State University of Gorontalo
  • Shafira Khairunissa Podungge Elementary School Teacher Education Department, State University of Gorontalo
  • Dwi Erninda Puspita Elementary School Teacher Education Department, State University of Gorontalo
  • Abdul Rahmat Elementary School Teacher Education Department, State University of Gorontalo

Keywords:

Learning, g, interest and creativity in PQ, Quiz Game

Abstract

Selection of learning methods in a learning process can affect student learning outcomes and the atmosphere in the teaching and learning process. Through a game, students can experience teaching and learning activities in a relaxed and fun way. In addition, games can also assist in developing students' skills through the playing process, such as game sequences, verbal, visual, kinetic skills, and other game-based activities. We carried out the quiz game method at SD 2 in West City to find out the use of quiz games and improve students' ability to count as well as increase students' enthusiasm for learning and develop basic knowledge of mathematics, so that children are mentally ready to take part in further mathematics learning. We did this project at SD 2, West City, using a qualitative research method with a descriptive design. Conclusion: there are some students who are not fluent in calculations and subtraction. Perhaps this is due to the lack of students' understanding of the concept of learning. Suggestion: teachers can use easy and fun learning methods or interesting learning media so that they can foster interest in students to be even more enthusiastic about learning.

References

Wardani , L. (2014). Pembuatan Game Quiz

Siapa Pintar Menggunakan Adobe Flash.

Yogyakarta: Pustaka

Isammudin , I., Praganta , J., & Aris , D. A.

(2021). Pembuatan game quiz 2d pahlawan

masa depan pada platform pc. Ilmu komputer

dan sistem informasi . Jakarta: Bumi Aksara

Amiludin, S., Akbar , R. M., & Sunarmi , N.

(2018). Perancangan Game Quiz Tryout

Jenjang Sekolah Dasar Berbasis Android .

Jakarta: Bumi Aksara

Ardiningsi , D. (2019). Pengembangan Game

Quiz Interaktif Sebagai Instrumen Evaluasi

Infromastif Pada Mata Kuliah Teori Musikl.

Inovasi Teknologi Pendidikan , 12 (3) 92-103.

Guid, G. B. (2015). Game Edukasi Matematika

Untuk Anak Sekolah Dasar Berbasis Android .

Jakarta: Bumi Aksara

Adiwisastra , M. F. (2015). Perancangan Game

Quiz Interatif Sebagai Multimedia Pembelajaran

Drill And Practice Untuk Meningkatkan Hasil

Belajar Siswa. Informatika. 12 (3) 92-103.

Sari , D. P., Putra , R. W., & Syazali , M. (2018).

Pengaruh Metode Quiz Interaktif Terhadap

Kemampuan Pemecahan Masalah Matematis

Mata Kuliah Trigonometri . Pendidikan

Matematika, 63-72.

Babuta , A. I., & Abdul, R. (2019). Peningkatan

Kompetensi Pedagogik Guru Melalui

Pelaksanaan Super Visi Klinis Dengan Teknik

Kelompok . AL-tanzim : Manajemen Pendidikan

Islam , 1-28.

Rahmat , A. (2014). Pengantar Pendidikan :

Teori, Konsep, Dan Aplikasi . Gorontalo:Ideas

Publishing .

Pratama , W. (2014). Game Adventur Misteri

Kotak Pandora . Jakarta: Bumi Aksara

Hananto , p. D. (2018). Rancang Bangun

Aplikasi Profiling Data Sekolah Wilayah

Surabaya Dan Sidoarjo Pt.Telekomunikasi

Seluler . Jakarta: Bumi Aksara

Downloads

Published

2022-12-30

How to Cite

Mawar Maharani, Sulastriana J.Sapondan, Shafira Khairunissa Podungge, Dwi Erninda Puspita, & Abdul Rahmat. (2022). APPLICATION OF LEARNING TO STUDENTS USING THE PQ (QUIZ GAME) METHOD. World Bulletin of Social Sciences, 17, 216-221. Retrieved from https://scholarexpress.net/index.php/wbss/article/view/1900

Issue

Section

Articles

Most read articles by the same author(s)