APPLICATION OF LEARNING TO STUDENTS USING THE PQ (QUIZ GAME) METHOD
Keywords:
Learning, g, interest and creativity in PQ, Quiz GameAbstract
Selection of learning methods in a learning process can affect student learning outcomes and the atmosphere in the teaching and learning process. Through a game, students can experience teaching and learning activities in a relaxed and fun way. In addition, games can also assist in developing students' skills through the playing process, such as game sequences, verbal, visual, kinetic skills, and other game-based activities. We carried out the quiz game method at SD 2 in West City to find out the use of quiz games and improve students' ability to count as well as increase students' enthusiasm for learning and develop basic knowledge of mathematics, so that children are mentally ready to take part in further mathematics learning. We did this project at SD 2, West City, using a qualitative research method with a descriptive design. Conclusion: there are some students who are not fluent in calculations and subtraction. Perhaps this is due to the lack of students' understanding of the concept of learning. Suggestion: teachers can use easy and fun learning methods or interesting learning media so that they can foster interest in students to be even more enthusiastic about learning.
References
Wardani , L. (2014). Pembuatan Game Quiz
Siapa Pintar Menggunakan Adobe Flash.
Yogyakarta: Pustaka
Isammudin , I., Praganta , J., & Aris , D. A.
(2021). Pembuatan game quiz 2d pahlawan
masa depan pada platform pc. Ilmu komputer
dan sistem informasi . Jakarta: Bumi Aksara
Amiludin, S., Akbar , R. M., & Sunarmi , N.
(2018). Perancangan Game Quiz Tryout
Jenjang Sekolah Dasar Berbasis Android .
Jakarta: Bumi Aksara
Ardiningsi , D. (2019). Pengembangan Game
Quiz Interaktif Sebagai Instrumen Evaluasi
Infromastif Pada Mata Kuliah Teori Musikl.
Inovasi Teknologi Pendidikan , 12 (3) 92-103.
Guid, G. B. (2015). Game Edukasi Matematika
Untuk Anak Sekolah Dasar Berbasis Android .
Jakarta: Bumi Aksara
Adiwisastra , M. F. (2015). Perancangan Game
Quiz Interatif Sebagai Multimedia Pembelajaran
Drill And Practice Untuk Meningkatkan Hasil
Belajar Siswa. Informatika. 12 (3) 92-103.
Sari , D. P., Putra , R. W., & Syazali , M. (2018).
Pengaruh Metode Quiz Interaktif Terhadap
Kemampuan Pemecahan Masalah Matematis
Mata Kuliah Trigonometri . Pendidikan
Matematika, 63-72.
Babuta , A. I., & Abdul, R. (2019). Peningkatan
Kompetensi Pedagogik Guru Melalui
Pelaksanaan Super Visi Klinis Dengan Teknik
Kelompok . AL-tanzim : Manajemen Pendidikan
Islam , 1-28.
Rahmat , A. (2014). Pengantar Pendidikan :
Teori, Konsep, Dan Aplikasi . Gorontalo:Ideas
Publishing .
Pratama , W. (2014). Game Adventur Misteri
Kotak Pandora . Jakarta: Bumi Aksara
Hananto , p. D. (2018). Rancang Bangun
Aplikasi Profiling Data Sekolah Wilayah
Surabaya Dan Sidoarjo Pt.Telekomunikasi
Seluler . Jakarta: Bumi Aksara
Downloads
Published
How to Cite
Issue
Section
License
This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.